I can practically hear Ellis talk about how great his comic is… It’s real stupid. It’s like a grim and gritty Superman IV.
Black Summer 7
January 29th, 2009 - Respond
Black Summer 6
January 29th, 2009 - Respond
What happened in this issue, besides bad flashbacks? Ellis’s super-liberals are a silly idea. The issue has terrible pacing.
Black Summer 5
January 29th, 2009 - Respond
Ellis writes the worst political dialogue, all exposition. The art’s terrible in the action scenes. It’s a silly comic book.
Black Summer 4
January 29th, 2009 - Respond
Yuck, what an awful pace. Ellis cuts into the fight scene with some nonsense. Making them science heroes kills any metaphor.
Black Summer 3
January 29th, 2009 - Respond
It’s like Watchmen, only backwards! Wow, I am so fooled. It is readable. Ryp’s art is really annoying–his figures are poor.
Black Summer 2
January 29th, 2009 - Respond
It’s an all-action issue, but it is actually fine. The best of the series so far, even if Ryp can’t draw facial expressions.
Black Summer 1
January 28th, 2009 - Respond
Ellis techno-babble aside, it is pretty standard. The action scene’s well-done, but it eats up a bunch of the issue. Boring.
Black Summer 0
January 28th, 2009 - Respond
It’s okay… Ellis’s concepts are neon exploitative, he doesn’t have a nuanced bone in his writing hand. Art’s way too busy.
Anna Mercury 5
January 23rd, 2009 - Respond
Yawn. All the technobabble and the art make it hard to follow. Ellis tries to use filmic tension; it doesn’t work in comics.
Anna Mercury 4
January 23rd, 2009 - Respond
Atrocious pacing. Ellis is confused–he seems to think he has a compelling character going on here. Hard to push through it.
Anna Mercury 3
January 23rd, 2009 - Respond
Why not just give her superpowers, since all the limitation stuff is padding? The art makes the action impossible to follow.
Anna Mercury 2
January 20th, 2009 - Respond
Ellis’s high concept turns out not to be somewhat low (reminds of Aeon Flux in execution). It is readable, but nothing else.
Anna Mercury 1
January 19th, 2009 - Respond
I’m totally confused, which might be the point. The art is kind of weak–the perspective and so on; lots of phallic symbols.
Streets of Glory 6
November 16th, 2008 - Respond
Ennis fast forward through the finish. Blah action and disastrous epilogue material. A good end was too much to ask for.
Streets of Glory 5
November 16th, 2008 - Respond
Did Ennis really write the first two issues? This one has a great, almost half-issue conversation and a fantastic close.
Streets of Glory 4
November 15th, 2008 - Respond
It finally gets great–well, the writing anyway. Maybe Ennis padded a four issue series into a six. Hope he keeps it up.
Streets of Glory 3
November 15th, 2008 - Respond
The art is certainly no better–the cover’s a threat–but Ennis is finally conscious. It’s the first well-written issue.
Streets of Glory 2
November 14th, 2008 - Respond
Did someone tell Wolfer his endless profile panels are a good idea? At least Ennis’s writing is a bit better this issue.
Streets of Glory 1
November 14th, 2008 - Respond
I think he’s supposed to look like Clint Eastwood, but Wolfer’s art is the pits. Ennis is either bored or cash-strapped.
Narcopolis 4
October 26th, 2008 - Respond
Delano nicely uses hallucinations and the future-speak to avoid needing a literal close. It’s a fine finish, if underwhelming.
Narcopolis 3
October 26th, 2008 - Respond
The vanilla art doesn’t match the creepy content. Delano’s story is progressing well–but it is hard to see a full resolution.
Narcopolis 2
October 26th, 2008 - Respond
Delano gets tons of content into his pages, enough to make up for the slightly generic art. Hope he has room to finish though.
Narcopolis 1
October 26th, 2008 - Respond
If Delano let up at all and made the issue more understandable, it wouldn’t work. He doesn’t and it does. Off to a good start.
Crossed 0
October 9th, 2008 - Respond
Garth Ennis doing zombies often fails. Who knows how he’ll do with post-apocalyptic zombies. But this prologue isn’t a good sign.